Experience Design articles

How To Use Shadows And Blur Effects In Modern UI Design




 


 

When you examine the most successful interaction designs of recent years, the clear winners are those who provide an excellent functionality. While functional aspect of a design is key to product success, aesthetics and visual details are equally important — particularly how they can improve those functional elements.

How To Use Shadows And Blur Effects In Modern UI Design

In today’s article, I’ll explain how visual elements, such as shadows and blur effects, can improve the functional elements of a design.

The post How To Use Shadows And Blur Effects In Modern UI Design appeared first on Smashing Magazine.

How Functional Animation Helps Improve User Experience




 


 

Since humans are visually driven creatures, the impact of imagery only increases with the help of animation. Our eyes innately pay attention to moving objects, and animation is like eye candy — catchy and bright elements that call attention to and help differentiate an app from its competitors.

How Functional Animation Helps Improve User Experience

As of late, more and more designers are incorporating animation as a functional element that enhances the user experience. Animation is no longer just for delight; it is one of the most important tools for successful interaction.

The post How Functional Animation Helps Improve User Experience appeared first on Smashing Magazine.

Exploring Repeat Grid In Adobe XD




 


 

If you’re a visual designer, you probably spend a majority of your time making small adjustments to multiple visual elements. Maybe your client has decided they need a few more pixels of padding between each of your elements, or perhaps they’ve decided that all of their avatars needed to have rounded corners. Any which way, you might find yourself making the same adjustment in your design over and over… and over again.

Exploring Repeat Grid In Adobe XD

In Adobe Experience Design CC (Beta), we’ve introduced the Repeat Grid feature to address this tedious aspect of a designer’s workflow. In this article, we’ll dig deep to uncover the true power of this time-saving feature. We’ll create and adjust a Repeat Grid, add content to it, and wire it up in Adobe XD’s simple and powerful Prototype Mode. If you’d like to follow along, you can download and test Adobe XD for free.

The post Exploring Repeat Grid In Adobe XD appeared first on Smashing Magazine.

The Golden Rules Of Bottom Navigation Design




 


 

Design is more than just good looks – something all designers should know. Design also covers how users engage with a product. Whether it’s a site or app, it’s more like a conversation. Navigation is a conversation. It doesn’t matter how good your site or app is if users can’t find their way around.

Facebook bottom tab bar iOS

In this post, we’ll help you better understand the principles of good navigation for mobile apps, then show you how it’s done using two popular patterns. When we examine the most successful interaction navigation designs of recent years, the clear winners are those who execute fundamentals flawlessly. While thinking outside the box is usually a good idea, there are some rules that you just can’t break.

The post The Golden Rules Of Bottom Navigation Design appeared first on Smashing Magazine.

Designing Card-Based User Interfaces




 


 

Web and mobile apps are moving away from pages towards completely personalized experiences. These new experiences are built on an aggregation of many individual pieces of content. The way this content is now being presented is in the form of cards. The card-based interaction model is spreading pretty widely, and you can see digital cards almost everywhere — from news sites to food delivery apps.

Designing Card-Based User Interfaces

In this article, I’ll explain what cards mean to UI designers, and I’ll review three popular card-based services. If you’re interested in prototyping your own card-based user interface, you can download and test Adobe’s Experience Design CC for free and get started right away.

The post Designing Card-Based User Interfaces appeared first on Smashing Magazine.

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