We all would love our visitors to stay on our website longer. Adding games and fun quizzes are one way to pull that off. Here are 7 fun games you can add to your site to provide your visitors a more interactive experience: CTL Arcade: this paid plugin …Read More
Imagine that it’s a hot day. The sun is out, and the temperature is rising. Perhaps, every now and then, there’s a cool breeze. A good song is playing on the radio. At some point, you get up to get a glass of water, but the exact reason why you did that at that particular time isn’t easy to explain. It was “too hot” and you were “somewhat thirsty,” but also maybe “a little bored.” Each of these qualities isn’t either/or, but instead fall on a spectrum of values.
In contrast, our software is usually built on Boolean values. We set
true and if
isHot && isThirsty && isBored, then we call
getWater(). If we use code like this to control our game characters, then they will appear jerky and less natural. In this article, we’ll learn how to add intelligent behavior to the non-player characters of a game using an alternative to conventional Boolean logic.
The post Building Killer Robots: Game Behavior In iOS With Fuzzy Logic Rule Systems appeared first on Smashing Magazine.
When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.
Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.
The post Simplifying iOS Game Logic With Apple’s GameplayKit’s Rule Systems appeared first on Smashing Magazine.
Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist setti…
Have you ever wondered what it takes to create a SpriteKit game? Does collision detection seem like a daunting task? Do you want to know how to properly …
Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making h…
The idea was to create a consistent, similar, if not identical, experience on all WebGL supported platforms and to try to reach native apps’ features. In this article, I’ll then explain how it all works together, along with the various challenges we’ve faced and the lessons we’ve learned when building it.
The post Building A Cross-Platform WebGL Game With Babylon.js appeared first on Smashing Magazine.
Sam Loyd (1841–1911), American chess player and puzzle maker, created the sliding tiles puzzle in the 1870s. The puzzle is represented by an m×n grid, where m is number of columns and n is number of rows, and each cell can be any imaginable value (number, letter, image, and so on.)
The purpose of the puzzle is to rearrange the initial configuration of the tiles to match another configuration known as the goal configuration. The rearrangement task is achieved by swapping the empty tile with some other tile in all possible directions (up, down, left, and right).