When Marcel Schmitz released his WordCamp for iOS app, there was concern that it violated the WordCamp Trademark policy. Schmitz has changed the name of the app to WP Camps, describes it as a companion app for WordCamps, and has added a number of upcoming events. WordCamp Kent, OH in WP (more…)Read More
Marcel Schmitz, founder of hellodev, has released WordCamp for iOS for free on the App Store. The app utilizes the WordPress REST API endpoints from WordCamp Central and hellodev to display sessions, speakers, and news from an event’s official site. Schmitz used WordCamp Porto to test features within the app. (more…)
Imagine that it’s a hot day. The sun is out, and the temperature is rising. Perhaps, every now and then, there’s a cool breeze. A good song is playing on the radio. At some point, you get up to get a glass of water, but the exact reason why you did that at that particular time isn’t easy to explain. It was “too hot” and you were “somewhat thirsty,” but also maybe “a little bored.” Each of these qualities isn’t either/or, but instead fall on a spectrum of values.
In contrast, our software is usually built on Boolean values. We set
true and if
isHot && isThirsty && isBored, then we call
getWater(). If we use code like this to control our game characters, then they will appear jerky and less natural. In this article, we’ll learn how to add intelligent behavior to the non-player characters of a game using an alternative to conventional Boolean logic.
The post Building Killer Robots: Game Behavior In iOS With Fuzzy Logic Rule Systems appeared first on Smashing Magazine.
When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.
Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.
The post Simplifying iOS Game Logic With Apple’s GameplayKit’s Rule Systems appeared first on Smashing Magazine.
The mobile app market is growing faster than a beanstalk. The industry is huge and growing daily, and there is no end in sight. Expectedly, the mobile developer population has boomed, and the number of mobile apps in the market has hit new heights. The revenue generated by the global mobile app industry has skyrocketed.
Hybrid monetization models, such as in-app ads and in-app purchases, are quickly gaining popularity in the business world. Most studies show that in-app advertising is set to be a key driver of mobile growth over the coming years (see Statista’s, IHS Markit’s and Forbes’s reports).
The post Current Trends And Future Prospects Of The Mobile App Market appeared first on Smashing Magazine.
In a recent sales meeting for a prospective healthcare client, our team at Mad*Pow found ourselves answering an all-too-familiar question. We had covered…
When compared with the prospect of learning an entirely new language and development environment in order to program iOS (and soon Android) apps, the appeal of this type of development to the already huge population of web developers in the world was palpable.
The post App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2016 appeared first on Smashing Magazine.
Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist setti…
Have you ever wondered what it takes to create a SpriteKit game? Does collision detection seem like a daunting task? Do you want to know how to properly …
Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making h…