Sketch articles

Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers




 


 

I’ve been a long time Photoshop and Illustrator user. Both programs are really useful and powerful, and they’ll remain a key part of any digital artist’s or designer’s toolset, including mine. However, for all user interface, web and icon design workflows, I recently converted to Sketch. Here is why.

Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers

While Photoshop is awesome at what it does, defining what it is might not be so easy anymore. I remember watching a storyboarding tutorial by Massive Black’s El Coro (unfortunately, it doesn’t seem to be available for sale anymore). In it, he says that 17 or so years ago, Adobe had no idea that digital artists were using Photoshop to digitally paint pictures! So, it had to catch up with its own user base by adding more — you guessed it — painting features.

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Unleashing The Full Potential Of Symbols In Sketch




 


 

No matter whether you are designing a whole design system or just a couple of screens, symbols in Sketch will help you keep your file organized and will save you a lot of time in the long run.

Unleashing The Full Potential Of Symbols In Sketch

In this article, I’ll share with you a few best practices and tricks to help you unleash symbols’ full potential.

The post Unleashing The Full Potential Of Symbols In Sketch appeared first on Smashing Magazine.

Sketch Vs. Figma: The Showdown




 


 

The past year has seen quite a rise in UI design tools. While existing applications, such as Affinity Designer, Gravit and Sketch, have improved drastically, some new players have entered the field, such as Adobe XD (short for Adobe Experience Design) and Figma.

Sketch Vs. Figma: The Showdown

For me, the latter is the most remarkable. Due to its similarity to Sketch, Figma was easy for me to grasp right from the start, but it also has some unique features to differentiate it from its competitor, such as easy file-sharing, vector networks, “constraints” (for responsive design) and real-time collaboration.

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Designing With Real Data In Sketch Using The Craft Plugin




 


 

Besides the user’s needs, what’s another vital aspect of an app? Your first thought might be its design. That’s important, correct, but before you can even think about the design, you need to get something else right: the data.

The image shows a preview of a movie app, designed with the Craft plugin in Sketch

Data should be the cornerstone of everything you create. Not only does it help you to make more informed decisions, but it also makes it easier to account for edge cases, or things you might not have thought of otherwise.

If you want to get even more out of Sketch, feel free to check out our fancy new book, “The Sketch Handbook”, with practical examples that you can follow along, step-by-step, to master even the trickiest, advanced facets and become a true master of Sketch.

The post Designing With Real Data In Sketch Using The Craft Plugin appeared first on Smashing Magazine.

How To Create A Realistic Clock In Sketch




 


 

Creating a clock in Sketch might not sound exciting at first, but we’ll discover how easy it is to recreate real-world objects in a very accurate way. You’ll learn how to apply multiple layers of borders and shadows, you’ll take a deeper look at gradients and you will see how objects can be rotated and duplicated in special ways. To help you along the way you can also download the Sketch editable file.

How To Create A Realistic Clock In Sketch

This is a rather advanced tutorial, so if you are not that savvy with Sketch yet and need some help, I would recommend to first read “Design a Responsive Music Player in Sketch” (Part One | Part Two) that cover a few key aspects in detail when working with Sketch. You can also have a look at my personal project sketchtips.info where I regularly provide tips and tricks about Sketch.

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Designing A Responsive Music Player In Sketch (Part 1)




 


 

Sketch is known for its tricky, advanced facets, but it’s not rocket science. We’ve got you covered with The Sketch Handbook which is filled with practical examples and tutorials that will help you get the most out of this mighty tool. In today’s article, Christian Krammer gives us a little taste of all the impressive designs Sketch is capable of bringing to life. — Ed.

Music plays a big role in my life. For the most part, I listen to music when I’m commuting, but also when I’m exercising or doing some housework. It makes the time fly, and I couldn’t imagine living without it.

Designing A Responsive Music Player In Sketch (Part 1)

However, one thing that has always bothered me is that the controls of music apps can be quite small and hard to catch. This can be a major issue, especially in the car, where every distraction matters. Another issue, in particular with the recent redesign of iOS’ Music app, is that you can’t directly like tracks anymore and instead need to open a separate dialog. And I do that a lot — which means one needless tap for me.

The post Designing A Responsive Music Player In Sketch (Part 1) appeared first on Smashing Magazine.

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